Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Jimmie Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Continued as Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
27 |
Jimmie Duffey is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
29 |
Jimmie Duffey secretly provide religious rites for a dying leader or noble, although they do not share Jimmie Duffey's faith. Gain an Ally in the family and a Rival who disagrees with Jimmie Duffey's choice. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
31 |
Continued as Believer (Mainstream Believer). |
5 |
32 |
Jimmie Duffey secretly provide religious rites for a dying leader or noble, although they do not share Jimmie Duffey's faith. Gain an Ally in the family and a Rival who disagrees with Jimmie Duffey's choice. |
5 |
35 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Jimmie Duffey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Physician (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Scout (Courier). |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Became a Citizen (Corporate). |
8 |
44 |
Political upheaval strikes Jimmie Duffey's homeworld, and Jimmie Duffey is caught up in the revolution. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Citizen (Corporate) rank 1. |