Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
During a battle, defeat or victory depends on Jo Russell's actions. The ship suffers severe damage and Jo Russell is blamed for the disaster. Jo Russell is court - martialled and discharged. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
28 |
Established a network of contacts. Gain 3 contacts. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
30 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
33 |
Voluntarily left Intelligence |
5 |
33 |
Became a Scout (Explorer). |
5 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Scholar (Field Researcher). |
6 |
39 |
Make a breakthrough in Jo Russell's field. |
6 |
40 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
40 |
Continued as Scholar (Field Researcher). |
7 |
42 |
An expedition or voyage goes wrong, leaving Jo Russell stranded in the wilderness. |
8 |
42 |
Failed to qualify for Artist (Entertainer). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Jo Russell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
47 |
War breaks out, triggering a mandatory draft. |
9 |
47 |
Dropped out of the merchant academy. |