Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Merchant (Broker). |
2 |
22 |
Embroiled in legal trouble. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
25 |
A good deal ensures John Diaz is living the high life for a few years. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
30 |
John Diaz's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
30 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
33 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
5 |
34 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
34 |
Continued as Noble (Diplomat). |
6 |
36 |
John Diaz make an alliance with a powerful and charismatic noble, who becomes an Ally. |
6 |
38 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
7 |
38 |
Continued as Noble (Diplomat). |
7 |
42 |
John Diaz manipulate and charm John Diaz's way through high society. Gain a Rival and an Ally. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
8 |
42 |
Continued as Noble (Diplomat). |
8 |
43 |
Become deeply involved in politics on John Diaz's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
46 |
Forced to continue current assignment. |
8 |
46 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |