Crewman Joyce Medina  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 49 F 7 (0) 4 (-1) 3 (-1) 8 (0) 11 (1) 8 (0)7438B8
Participating, Puckish
 
Skills
Broker 1
Diplomat 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Language 0
Mechanic 0
Medic 0
Melee (Grapple) 1
Persuade 1
Profession (Hostile Environment/High-G) 1
Science (Social Sciences/Sophontology) 1
Seafarer 0
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician35
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Jamie McPherson Enemy 0 1 4 6 Halka (M/86)
Hester Beale Contact 2 0 0 0 Traltar (F/19)
Janet Dunn Enemy 0 4 0 0 Answerin (F/14)
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Political upheaval strikes Joyce Medina's homeworld, and Joyce Medina is caught up in the revolution.
2 22 Continued as Citizen (Worker).
2 23 Political upheaval strikes Joyce Medina's homeworld, and Joyce Medina is caught up in the revolution.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 28 Good fortune
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 34 Joyce Medina befriend a superior in the corporation or the colony.
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 37 Life ruined by a criminal gang. Gain the gang as an Enemy
6 37 Failed to qualify for Explorer (Scout).
6 37 Submitted to the draft.
6 37 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 Embroiled in legal trouble.
7 41 Continued as Merchant (Merchant Marine).
7 43 Make an unexpected connection outside Joyce Medina's normal circles. Gain a Contact.
8 45 Continued as Merchant (Merchant Marine).
8 46 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8 49 Forced to muster out.
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