Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Display heroism in battle, saving the whole ship. |
2 |
24 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Special assignment or duty on board ship. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
During a battle, defeat or victory depends on Juanita McMillan's actions. The ship suffers severe damage and Juanita McMillan is blamed for the disaster. Juanita McMillan is court - martialled and discharged. |
5 |
30 |
Became a Rogue (Thief). |
5 |
32 |
Juanita McMillan spend months in the dangerous criminal underworld. |
5 |
34 |
Promoted to Rogue (Thief) rank 1. |
6 |
34 |
Continued as Rogue (Thief). |
6 |
36 |
Crime pays off. Gain victim as Enemy. |
7 |
38 |
Continued as Rogue (Thief). |
7 |
41 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
42 |
Promoted to Rogue (Thief) rank 2. |
8 |
42 |
Voluntarily left Thief |
8 |
42 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
46 |
time as a ruler or playboy gives Juanita McMillan a wide range of experiences. |