Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Judith Burns far from home. |
2 |
20 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Good fortune |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
26 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Good fortune |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
33 |
Involved in a feud with a rival criminal organization. |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
40 |
Birth or Death involving a family member or close friend. |
6 |
40 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
40 |
Voluntarily left Pirate |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
42 |
Make an unexpected connection outside Judith Burns's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
47 |
Judith Burns's ship or starport is destroyed by criminals. Gain them as an Enemy. |