Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Make an unexpected connection outside Judy Welter's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Make an unexpected connection outside Judy Welter's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Explorer). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Failed to qualify for Physician (Scholar). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Judy Welter's work ends up coming home with Judy Welter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |