Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Smuggle illegal items onto a planet. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
June Kennedy's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside June Kennedy's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Artist (Entertainer). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
36 |
Became a Scholar (Physician). |
6 |
38 |
Assigned to work on a secret project for a patron or organisation. |
6 |
40 |
Promoted to Scholar (Physician) rank 1. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
44 |
Advanced training in a specialist field. |
8 |
44 |
Continued as Scholar (Physician). |
8 |
48 |
Make a breakthrough in June Kennedy's field. |