Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Katherine Baker's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Find valuable salvage. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Switched to Merchant (Broker). |
5 |
37 |
Risk Katherine Baker's fortune on a possibility lucrative deal and win. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Broker) rank 2. |