Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Attempted a risky adventure and was injured. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
35 |
Find an Alien Artifact. |
7 |
38 |
Continued as Entertainer (Artist). |
7 |
42 |
One of Kittie Thompkins's pieces of art is stolen, and the investigation brings Kittie Thompkins into the criminal underworld. |
7 |
42 |
Promoted to Entertainer (Artist) rank 1. |
8 |
42 |
Continued as Entertainer (Artist). |
8 |
45 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
46 |
Promoted to Entertainer (Artist) rank 2. |