Crewman Kitty Parlow  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 49 F 1 (-2) 3 (-1) 4 (-1) 7 (0) 8 (0) 9 (1)134789
Truculent, Veteran, Anti-intellectual
 
Skills
Admin 0
Advocate 1
Art (Creative) 0
Broker 0
Carouse 1
Deception 0
Diplomat 0
Drive 0
Electronics 0
Investigate 1
Leadership 0
Pilot 0
Stealth 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 11
Drifter Wanderer 01
Agent Corporate Agent 04
Navy Line/Crew Crewman01
 
Name Type Affinity Enmity Power Influence Species
Tressa Gardiner Contact 2 0 0 0 Humaniti (F/82)
Tressa Gardiner loses some of their power base.
Tressa Gardiner is diminished in both power and influence.
Wa-path Pake Contact 2 1 5 3 Bwap (M/15)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Kitty Parlow rise to a position of power in Kitty Parlow's colony or corporation.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Voluntarily left Corporate
2 22 Failed to qualify for Courier (Scout).
2 22 Became a Drifter (Wanderer).
2 26 Kitty Parlow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 26 Became a Agent (Corporate Agent).
3 29 An investigation takes on a dangerous turn.
3 29 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4 30 Continued as Agent (Corporate Agent).
4 34 Established a network of contacts. Gain 2 contacts.
5 34 Continued as Agent (Corporate Agent).
5 35 Advanced training in a specialist field.
6 38 Continued as Agent (Corporate Agent).
6 42 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
7 42 Failed to qualify for Worker (Citizen).
7 42 Submitted to the draft.
7 42 Became a Navy (Line/Crew) with the new title Crewman.
7 46 Severely injured.
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