Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Laurie Carr left the community. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Laurie Carr rise to a position of power in Laurie Carr's colony or corporation. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
33 |
On the front lines of a planetary assault and occupation. |
5 |
35 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
6 |
35 |
Continued as Marine (Ground Assault). |
6 |
38 |
Laurie Carr is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
38 |
Failed to qualify for Field Researcher (Scholar). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
40 |
Laurie Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Switched to Citizen (Colonist). |
8 |
43 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
43 |
Returned to Drifter (Scavenger). |
9 |
45 |
Betrayed by a friend. One of Laurie Carr's Contacts or Allies betrays Laurie Carr, ending Laurie Carr's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Became a Psion (Adept). |
10 |
48 |
Advanced training in a specialist field. |
10 |
49 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Retired at age 49. |