Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Good fortune |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
26 |
Leila Hoddle foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Army (Cavalry) with the new title Private. |
5 |
33 |
Surrounded and outnumbered by the enemy, Leila Hoddle hold out until relief arrives. |
5 |
35 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
5 |
35 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
6 |
35 |
Continued as Army (Cavalry). |
6 |
39 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
39 |
Became a Merchant (Broker). |
7 |
42 |
Make an unexpected connection outside Leila Hoddle's normal circles. Gain a Contact. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
44 |
A new romantic starts. Gain an Ally. |