Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Lela Steen join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
25 |
Lela Steen is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
26 |
Rewarded for a successful mission. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
30 |
Given specialist training in vehicles. |
4 |
33 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
36 |
Hard times caused by a lack of interstellar trade costs Lela Steen's job. |
6 |
36 |
Failed to qualify for Merchant Academy. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
40 |
Gain Enemy if Lela Steen don't already have one. |
7 |
40 |
Voluntarily left Wanderer |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
A sudden war destroys Lela Steen's trade routes and contacts, forcing Lela Steen to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Returned to Drifter (Wanderer). |
8 |
45 |
Suffer from a life-threatening illness. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
48 |
Good fortune. |