Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Moved to a new world. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Lelimu Senu foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
29 |
Attempt at commissioned failed. |
2 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
29 |
Continued as Navy (Line/Crew). |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Spend time with an alien race. Gain a contact. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 3. |