Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Birth or Death involving a family member or close friend. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Attempted a risky adventure and was injured. |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
35 |
One of Leo McRae's pieces of art is stolen, and the investigation brings Leo McRae into the criminal underworld. |
6 |
38 |
Promoted to Entertainer (Artist) rank 1. |
7 |
38 |
Continued as Entertainer (Artist). |
7 |
40 |
Public opinion turns on Leo McRae. |
8 |
40 |
Became a Merchant (Broker). |
8 |
41 |
Risk Leo McRae's fortune on a possibility lucrative deal and win. |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
46 |
A sudden war destroys Leo McRae's trade routes and contacts, forcing Leo McRae to flee that region of space. |
9 |
46 |
Gain rebels as Enemy |