Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
A revolution, attack or other unusual event throws Lettie Freeman's life into chaos, forcing Lettie Freeman to leave the planet. |
3 |
24 |
Became a Merchant (Broker). |
3 |
25 |
Make an unexpected connection outside Lettie Freeman's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Imperial trade restrictions force Lettie Freeman out of business. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Failed to qualify for Broker (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
38 |
A mission goes wrong and Lettie Freeman is stranded behind enemy lines. Ejected from the service. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Lettie Freeman's Contacts or Allies betrays Lettie Freeman, ending Lettie Freeman's career. That Contact or Ally becomes a Rival or Enemy. |