Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was injured. |
2 |
25 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
37 |
Rewarded for a successful mission. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Given specialist training in vehicles. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
46 |
Established a network of contacts. Gain 1 contacts. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |