Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
24 |
Gift causes a former ally to turn on Linnie Philpot and betray Linnie Philpot. One Ally or Contact becomes an Enemy. |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Linnie Philpot far from home. |
4 |
28 |
Failed to qualify for Intelligence (Agent). |
4 |
28 |
Returned to Drifter (Wanderer). |
4 |
29 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
29 |
Became a Merchant (Broker). |
5 |
33 |
Risk Linnie Philpot's fortune on a possibility lucrative deal and win. |
5 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
40 |
Given advanced training in a specialist field |
8 |
41 |
Continued as Merchant (Broker). |
8 |
45 |
A series of bad deals and decisions force Linnie Philpot into bankruptcy. Linnie Philpot salvages what Linnie Philpot can. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
48 |
Scarred. Fully recovered. |