Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Lissie Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
25 |
Lissie Askew is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
25 |
Failed to qualify for Worker (Citizen). |
3 |
25 |
Returned to Drifter (Wanderer). |
3 |
26 |
A new romantic starts. Gain an Ally. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Lissie Askew do not know what happened to Lissie Askew. There is a gap in Lissie Askew's memory. |
7 |
40 |
Failed to qualify for Surveyor (Scout). |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
42 |
Became a Scholar (Scientist). |
8 |
43 |
Make a breakthrough in Lissie Askew's field. |
8 |
46 |
Promoted to Scholar (Scientist) rank 1. |