Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Assigned to work on a secret project for a patron or organisation. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Scholar (Physician) rank 3. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
32 |
An expedition or voyage goes wrong, leaving Lori Jephcots stranded in the wilderness. |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Became a Drifter (Wanderer). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Lori Jephcots's Contacts or Allies betrays Lori Jephcots, ending Lori Jephcots's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Failed to qualify for Merchant Academy. |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
47 |
Lori Jephcots foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
48 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |