Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Moved to a new world. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Gained a contact. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Citizen (Colonist). |
4 |
34 |
Spent time maintaining and using heavy vehicles. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Spent time maintaining and using heavy vehicles. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
A revolution, attack or other unusual event throws Lorna Abberton's life into chaos, forcing Lorna Abberton to leave the planet. |
7 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
45 |
Lorna Abberton accepted an offer of inducements to betray Lorna Abberton's faith. Gain 350,000 in cash. |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
47 |
Lorna Abberton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |