Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A good deal ensures Lottie Douglas is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
31 |
One of Lottie Douglas's pieces of art is stolen, and the investigation brings Lottie Douglas into the criminal underworld. |
5 |
34 |
Voluntarily left Artist |
5 |
34 |
Became a Scholar (Scientist). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
41 |
Assigned to work on a secret project for a patron or organisation. |
6 |
42 |
Promoted to Scholar (Scientist) rank 1. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scholar (Physician) with previous rank. |
7 |
45 |
An expedition or voyage goes wrong, leaving Lottie Douglas stranded in the wilderness. |
7 |
46 |
Promoted to Scholar (Physician) rank 2. |