Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Drafted into Cavalry |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
30 |
Unit is slaughtered in a disastrous battle, for which Louie Stanway blame Louie Stanway's commander. Gain commander as Enemy. |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Returned to Drifter (Scavenger). |
4 |
33 |
Attacked by enemies that Louie Stanway easily defeat. |
4 |
33 |
Gain Enemy if Louie Stanway don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Spend time with an alien race. Gain a contact. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
42 |
Voluntarily left Scavenger |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
45 |
Louie Stanway secretly provide religious rites for a dying leader or noble, although they do not share Louie Stanway's faith. Gain an Ally in the family and a Rival who disagrees with Louie Stanway's choice. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |