Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
Advanced training in a specialist field. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
5 |
33 |
Returned to Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Louise Middlemiss's scout ship. |
6 |
37 |
Continued as Scout (Courier). |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Continued as Scout (Courier). |
7 |
45 |
Louise Middlemiss's scout ship is one of the first on the scene to rescue the survivors of a disaster but Louise Middlemiss fail to help. Gain an Enemy. |
7 |
45 |
Louise Middlemiss's ship is damaged, and Louise Middlemiss have to hitch-hike Louise Middlemiss's way back across the stars to the nearest scout base. |
7 |
45 |
Gain 1 Contacts. Gain 2 Enemies. |
8 |
45 |
Continued as Scout (Courier). |
8 |
48 |
Louise Middlemiss's scout ship is one of the first on the scene to rescue the survivors of a disaster but Louise Middlemiss fail to help. Gain an Enemy. |
8 |
48 |
Louise Middlemiss have no idea what happened to Louise Middlemiss – they found Louise Middlemiss's ship drifting on the fringes of friendly space. |
8 |
49 |
Forced to muster out. |