Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Lucie Strachan's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Encounter a Psionic institute. |
4 |
34 |
Tested for psionic powers |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Find an Alien Artifact. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Lucie Strachan's Contacts or Allies betrays Lucie Strachan, ending Lucie Strachan's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Intelligence (Agent). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Scout (Explorer). |
7 |
43 |
Spend several years jumping from world to world in Lucie Strachan's scout ship. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Explorer). |
8 |
47 |
Lucie Strachan have no idea what happened to Lucie Strachan – they found Lucie Strachan's ship drifting on the fringes of friendly space. |