Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Lucinda Peck have no idea what happened to Lucinda Peck – they found Lucinda Peck's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Scholar (Physician). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Returned to Scout (Courier). |
4 |
31 |
Lucinda Peck's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lucinda Peck fail to help. Gain an Enemy. |
4 |
31 |
Psychologically damaged by Lucinda Peck's time in the scouts. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Find an Alien Artifact. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Lucinda Peck's Contacts or Allies betrays Lucinda Peck, ending Lucinda Peck's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Citizen (Corporate). |
7 |
39 |
Hard times caused by a lack of interstellar trade costs Lucinda Peck Lucinda Peck's job. |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
40 |
Gained a contact. |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
47 |
Attacked by enemies that Lucinda Peck easily defeat. |
9 |
47 |
Gain Enemy if Lucinda Peck don't already have one. |
9 |
47 |
Promoted to Drifter (Wanderer) rank 2. |