Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A police detective or rival criminal forces Lucinda Saxon to flee and vows to hunt Lucinda Saxon down. Gain an Enemy. |
2 |
19 |
Failed to qualify for University. |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Lucinda Saxon's work ends up coming home with Lucinda Saxon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
22 |
Failed to qualify for Army Support (Army). |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
26 |
Lucinda Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Lucinda Saxon is caught in the periphery of a scandal. |
4 |
29 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
5 |
30 |
Continued as Believer (Missionary/Humanitarian). |
5 |
31 |
Lucinda Saxon aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
31 |
Switched to Drifter (Barbarian). |
6 |
33 |
Moved to a new world. |
6 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
39 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
39 |
Continued as Drifter (Barbarian). |
8 |
43 |
Attempted a risky adventure and was wildly successful. |
8 |
43 |
Promoted to Drifter (Barbarian) rank 3. |
9 |
43 |
Continued as Drifter (Barbarian). |
9 |
47 |
Lost eye or limb. Owe 2,500 for medical bills. |