Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Drifter (Wanderer). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
26 |
Failed to qualify for Field Researcher (Scholar). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
29 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
29 |
Became a Citizen (Worker). |
5 |
32 |
Advanced training in a specialist field. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
36 |
Political upheaval strikes Ludie Palmer's homeworld, and Ludie Palmer is caught up in the revolution. |
6 |
37 |
Promoted to Citizen (Worker) rank 1. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
38 |
Ludie Palmer rise to a position of power in Ludie Palmer's colony or corporation. |
7 |
41 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
44 |
A revolution, attack or other unusual event throws Ludie Palmer's life into chaos, forcing Ludie Palmer to leave the planet. |
9 |
44 |
Returned to Drifter (Barbarian). |
9 |
47 |
Ludie Palmer do not know what happened to Ludie Palmer. There is a gap in Ludie Palmer's memory. |