Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Suffer from a life-threatening illness. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
24 |
Failed to qualify for Marine Support (Marine). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
25 |
Lutie Fawns do not know what happened to Lutie Fawns. There is a gap in Lutie Fawns's memory. |
4 |
25 |
Entered Merchant Academy with the Business curriculum. |
4 |
29 |
Moved to a new world. |
4 |
29 |
Graduated with honors. |
5 |
29 |
Became a Merchant (Broker). |
5 |
29 |
Promoted to Merchant (Broker) rank 1. |
5 |
29 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Make an unexpected connection outside Lutie Fawns's normal circles. Gain a Contact. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
35 |
Make an unexpected connection outside Lutie Fawns's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
38 |
A sudden war destroys Lutie Fawns's trade routes and contacts, forcing Lutie Fawns to flee that region of space. |
7 |
38 |
Gain rebels as Enemy |
7 |
41 |
Promoted to Merchant (Broker) rank 4. |
8 |
41 |
Voluntarily left Broker |
8 |
41 |
Became a Agent (Intelligence). |
8 |
44 |
Nearly killed. Owe 15,000 for medical bills. |
9 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
9 |
48 |
Accepted a deal with criminal or other figure under investigation. |