Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Lydia Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
Perform an exemplary service for the scouts. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
32 |
Lydia Day's ship is damaged, and Lydia Day have to hitch-hike Lydia Day's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 1 Contacts. Gain 2 Enemies. |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
33 |
Lydia Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
35 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
41 |
A series of bad deals and decisions force Lydia Day into bankruptcy. Lydia Day salvages what Lydia Day can. |
8 |
41 |
Returned to Scout (Surveyor). |
8 |
43 |
Lydia Day inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Opponents of Lydia Day's belief system ambush Lydia Day. |
9 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
44 |
Retired. |
10 |
45 |
Moved to a new world. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |