Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Moved to a new world. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Lynn Brown's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
A good deal ensures Lynn Brown is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
40 |
Gain Enemy if Lynn Brown don't already have one. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Find valuable salvage. |