Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
A mission goes wrong; Madeline Langhorne and several others are captured and mistreated by the enemy. Gain Madeline Langhorne's jailer as an Enemy. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Severely injured. Owe 20,000 for medical bills. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Madeline Langhorne retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
Madeline Langhorne secretly provide religious rites for a dying leader or noble, although they do not share Madeline Langhorne's faith. Gain an Ally in the family and a Rival who disagrees with Madeline Langhorne's choice. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |