Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Encounter a Psionic institute. |
2 |
26 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Wild Talent). |
3 |
30 |
Pick up potentially useful information using Mammie Keogh's psychic powers. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
33 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
5 |
33 |
Became a Navy (Flight) with the new title Crewman. |
5 |
36 |
During a battle, defeat or victory depends on Mammie Keogh's actions. The ship suffers severe damage and Mammie Keogh is blamed for the disaster. Mammie Keogh is court - martialled and discharged. |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Embroiled in legal trouble. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Make an unexpected connection outside Mammie Keogh's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |