Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Drafted into Cavalry |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Failed to qualify for Explorer (Scout). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
32 |
Gained a contact. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Scout (Explorer) with previous rank. |
5 |
36 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
36 |
Returned to Drifter (Scavenger). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Nearly killed. Owe 10,000 for medical bills. |
8 |
43 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
47 |
A prank goes horribly wrong. Gain a Rival. |
8 |
47 |
Graduated with honors. |