Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Margery Ross's scout ship is one of the first on the scene to rescue the survivors of a disaster but Margery Ross fail to help. Gain an Enemy. |
1 |
22 |
Nearly killed. Owe 30,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Margery Ross have no idea what happened to Margery Ross – they found Margery Ross's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Margery Ross's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Risk Margery Ross's fortune on a possibility lucrative deal and win. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Embroiled in legal trouble. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Rogue (Enforcer). |
6 |
41 |
A crime lord considers Margery Ross his protégé. |
6 |
42 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
42 |
Voluntarily left Enforcer |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Margery Ross faith is shaken. |