Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Drafted into Merchant Marine |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Moved to a new world. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
32 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Citizen (Corporate) rank 1. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
39 |
A revolution, attack or other unusual event throws Marlene Simmmons's life into chaos, forcing Marlene Simmmons to leave the planet. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
40 |
A new romantic starts. Gain an Ally. |
8 |
43 |
Voluntarily left Wanderer |
8 |
43 |
Returned to Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Marlene Simmmons's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |