Mathilda Mcarthy  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 49 F 4 (-1) 5 (-1) 8 (0) 10 (1) 6 (0) 7 (0)458A67
Perfectionist, Uncouth
 
Skills
Animals (Training) 2
Broker 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Language 0
Mechanic 2
Persuade 0
Seafarer 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Scout Courier Scout14
Drifter Wanderer 02
 
Name Type Affinity Enmity Power Influence Species
Donnie McDadden Ally 4 0 0 0 Humaniti (M/59)
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 A good deal ensures Mathilda Mcarthy is living the high life for a few years.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Injured. Fully recovered. Owe 2,500 for medical bills.
3 24 Became a Scout (Courier).
3 25 Serve as the courier for an important message from the Imperium.
3 28 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 28 Continued as Scout (Courier).
4 29 Mathilda Mcarthy survey an alien world.
5 32 Continued as Scout (Courier).
5 33 When dealing with an alien race, Mathilda Mcarthy have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6 36 Continued as Scout (Courier).
6 40 Spend several years jumping from world to world in Mathilda Mcarthy's scout ship.
6 40 Forced to muster out.
7 40 Failed to qualify for Corporate Agent (Agent).
7 40 Became a Drifter (Wanderer).
8 44 Continued as Drifter (Wanderer).
8 47 Mathilda Mcarthy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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