Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Good fortune |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
26 |
Refuse to abuse Matilda Palmer's position for profit. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Lost eye or limb. Fully recovered. |
5 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
36 |
Betrayed by a friend. One of Matilda Palmer's Contacts or Allies betrays Matilda Palmer, ending Matilda Palmer's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Matilda Palmer do not know what happened to Matilda Palmer. There is a gap in Matilda Palmer's memory. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
43 |
Matilda Palmer's business or ship thrives. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
48 |
Make an unexpected connection outside Matilda Palmer's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 2. |