Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
24 |
Left the colonies. |
1 |
24 |
Tested for psionic powers |
2 |
24 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Unit is slaughtered in a disastrous battle, for which Maurine Fletcher blame Maurine Fletcher's commander. Gain commander as Enemy. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Display heroism in battle, saving the whole ship. |
3 |
29 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Maurine Fletcher is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
34 |
Make an unexpected connection outside Maurine Fletcher's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
A notable academic consults with Maurine Fletcher about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
44 |
Voluntarily left Mainstream Believer |
8 |
44 |
Became a Scout (Courier). |
8 |
47 |
Serve as the courier for an important message from the Imperium. |