Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Expand the field of Drive (Walker), but gain a Rival in Maybelle Nealy's former tutor. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Scout (Explorer). |
2 |
28 |
Spend several years jumping from world to world in Maybelle Nealy's scout ship. |
2 |
29 |
Forced to muster out. |
3 |
29 |
Failed to qualify for Enforcer (Rogue). |
3 |
29 |
Became a Drifter (Wanderer). |
3 |
33 |
Amnesia. |
3 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
37 |
Find valuable salvage. |
4 |
37 |
Forced to continue current assignment. |
4 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Continued as Drifter (Wanderer). |
6 |
44 |
Attacked by enemies and injured. |
6 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
44 |
Gain Enemy if Maybelle Nealy don't already have one. |
6 |
45 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
45 |
Continued as Drifter (Wanderer). |
7 |
46 |
Attempted a risky adventure and was injured. |
7 |
46 |
Lost eye or limb. Owe 1,250 for medical bills. |
7 |
49 |
Forced to muster out. |