Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
When dealing with an alien race, Melanie Teague botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Melanie Teague's scout ship is one of the first on the scene to rescue the survivors of a disaster but Melanie Teague fail to help. Gain an Enemy. |
3 |
29 |
Psychologically damaged by Melanie Teague's time in the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Melanie Teague's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Melanie Teague's scout ship is one of the first on the scene to rescue the survivors of a disaster but Melanie Teague fail to help. Gain an Enemy. |
5 |
37 |
Melanie Teague's ship is damaged, and Melanie Teague have to hitch-hike Melanie Teague's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 6 Contacts. Gain 2 Enemies. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Perform an exemplary service for the scouts. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Citizen (Colonist). |
7 |
43 |
Melanie Teague's business expands, Melanie Teague's corporation grows, or the colony thrives. |
7 |
46 |
Promoted to Citizen (Colonist) rank 1. |