Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Good fortune |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Gain a contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Commanding officer takes an interest in Mellie Fowler's career. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
During a battle, defeat or victory depends on Mellie Fowler's actions. The ship suffers severe damage and Mellie Fowler is blamed for the disaster. Mellie Fowler is court - martialled and discharged. |
5 |
33 |
Became a Scout (Courier). |
5 |
34 |
Perform an exemplary service for the scouts. |
6 |
37 |
Continued as Scout (Courier). |
6 |
39 |
Spend several years jumping from world to world in Mellie Fowler's scout ship. |
7 |
41 |
Continued as Scout (Courier). |
7 |
43 |
Serve as the courier for an important message from the Imperium. |
7 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
45 |
Continued as Scout (Courier). |
8 |
47 |
When dealing with an alien race, Mellie Fowler have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |