Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Scout (Explorer). |
3 |
26 |
Mertie Nealy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mertie Nealy fail to help. Gain an Enemy. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
37 |
Serve as the courier for an important message from the Imperium. |
5 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
38 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
A good deal ensures Mertie Nealy is living the high life for a few years. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |