Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
Assigned to the security staff of a space station. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
A mission goes wrong; Metta Day and several others are captured and mistreated by the enemy. Gain Metta Day's jailer as an Enemy. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Rewarded for a successful mission. |
4 |
28 |
Voluntarily left Law Enforcement |
4 |
28 |
Became a Merchant (Broker). |
4 |
30 |
A sudden war destroys Metta Day's trade routes and contacts, forcing Metta Day to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
31 |
Metta Day do not know what happened to Metta Day. There is a gap in Metta Day's memory. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Metta Day come into conflict with a splinter group Metta Day's own religion which maintains Metta Day's version is the wrong one. Gain 1 Rivals. |
8 |
37 |
Switched to Drifter (Scavenger). |
8 |
41 |
Find Ancient Technology. |
8 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
41 |
Voluntarily left Scavenger |
9 |
41 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
44 |
Moved to a new world. |
10 |
45 |
Continued as Believer (Mainstream Believer). |
10 |
47 |
Metta Day aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
47 |
Retired at age 47. |