Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Worker (Citizen). |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
28 |
Amnesia. |
3 |
31 |
Continued as Drifter (Scavenger). |
3 |
34 |
Offered job by a patron. Now owe him a favor. |
3 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
35 |
Became a Rogue (Enforcer). |
4 |
37 |
Involved in a gambling ring. |
4 |
39 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
39 |
Continued as Rogue (Enforcer). |
5 |
40 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
43 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
43 |
Continued as Rogue (Enforcer). |
6 |
46 |
Involved in a feud with a rival criminal organization. |
6 |
47 |
Promoted to Rogue (Enforcer) rank 3. |