Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Mintie Clubb's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Imperial trade restrictions force Mintie Clubb out of business. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Mintie Clubb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
28 |
Switched to Merchant (Free Trader). |
5 |
32 |
Embroiled in legal trouble. |
5 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
32 |
Continued as Merchant (Free Trader). |
6 |
36 |
A good deal ensures Mintie Clubb is living the high life for a few years. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
37 |
A series of bad deals and decisions force Mintie Clubb into bankruptcy. Mintie Clubb salvages what Mintie Clubb can. |
8 |
37 |
Became a Entertainer (Journalist). |
8 |
40 |
A new romantic starts. Gain an Ally. |
9 |
41 |
Continued as Entertainer (Journalist). |
9 |
44 |
Mintie Clubb is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
44 |
Became a Noble (Diplomat) with the new title Intern. |
10 |
45 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
45 |
Retired at age 45. |
11 |
45 |
Retired. |
11 |
47 |
Accused of a crime. |
12 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |