Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Drifter (Barbarian). |
2 |
30 |
Missouri Williamson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
30 |
Became a Scout (Surveyor). |
3 |
32 |
A new romantic starts. Gain an Ally. |
3 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
34 |
Continued as Scout (Surveyor). |
4 |
36 |
Perform an exemplary service for the scouts. |
5 |
38 |
Continued as Scout (Surveyor). |
5 |
40 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
40 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
42 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Continued as Rogue (Pirate). |
7 |
45 |
A police detective or rival criminal forces Missouri Williamson to flee and vows to hunt Missouri Williamson down. Gain an Enemy. |
8 |
45 |
Failed to qualify for Explorer (Scout). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
46 |
Missouri Williamson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |