Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Severely injured. Owe 6,250 for medical bills. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
28 |
Display heroism in battle, saving the whole ship. |
3 |
30 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Flight). |
4 |
34 |
Myrl Mathew is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
6 |
37 |
Became a Citizen (Worker). |
6 |
38 |
Myrl Mathew's business expands, Myrl Mathew's corporation grows, or the colony thrives. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
45 |
Myrl Mathew learn something Myrl Mathew should not have – a corporate secret, a political scandal – which Myrl Mathew can profit from illegally. |
7 |
45 |
Gain a criminal contact. |
7 |
45 |
Promoted to Citizen (Worker) rank 1. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
46 |
Myrl Mathew is rewarded for Myrl Mathew's diligence or cunning. |
8 |
49 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |