Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Myrtice Davies run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Myrtice Davies come into conflict with a splinter group Myrtice Davies's own religion which maintains Myrtice Davies's version is the wrong one. Gain 2 Rivals. |
4 |
29 |
Became a Scout (Explorer). |
4 |
30 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
32 |
Find Ancient Technology. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Attacked by enemies and injured. |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Gain Enemy if Myrtice Davies don't already have one. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
38 |
Voluntarily left Scavenger |
7 |
38 |
Became a Rogue (Enforcer). |
7 |
39 |
Involved in the planning of an impressive heist. |
8 |
42 |
Continued as Rogue (Enforcer). |
8 |
46 |
Crime pays off. Gain victim as Enemy. |